Mod Stacking Dimensional Rifts – useful for authors of mod packs and plot maps with mods, it allows you to customize the creation of portals to other dimensions, the height of creation, the subject of portal creation.
The mod is fully customizable through the config file and you can create records from which dimension to which dimension the portal, by which object or key it is created and at what height, as well as in which coordinates the output portal is created, the color of the portal. When installing the mod, the default settings are – go down the map, take the red key (from world to hell) and click on the block that is at a height of 3 or below, at this place a structure with a portal will be created:
S:"Portal Colors" < 0:0xFF0000:0x0000F0 1:0x00FF00:0xF00000 -1:0x0000FF:0x000F00 >
Here the first digit is the dimension ID, 0 is the normal world, 1 edge, -1 hell, then 2 shades of color in the HEX format follow ( example )
Portals created in the current location, the RelativeTransitions parameter:
S:RelativeTransitions < 0,-1,<,3,0,0.125,120 -1,0,>,118,1,8,8 1,0,<,3,2,1,130 >
Syntax: from where, where, more or less sign, height in blocks, Meta of the key creating the structure, multiplier (xs what it is), and height at which the output portal will be created.
The first entry: from the ordinary world to hell, click on a block with a height (Y coordinate) of 3 or less, the height of the exit portal will be at a height of 120 blocks in hell.
Portal to desired location variable TargetedTransitions:
S:TargetedTransitions < 0,1,>,200,3,0,20,0 >
Actually, everything is the same, from where, where, the sign is more or less, height, Meta key, position xyz
How to install the mod:
- Install Forge
- Install all additional mods if specified.
- Download mod and copy to .minecraft / mods
- Launch the forge version of the game in the launcher.
Download the Stacking Dimensional Rifts mod: