Mod SeedCracker – allows you to find out, or rather calculate, hack the seed of the server world, this is not an easy task, but it is possible and with the proper desire and sufficient time, you will get the seed of the world of the desired server.
I think you already know that it is impossible to find out the seed of the world on the server in the usual ways, the / seed command does not work, and the administrators do not tell you the seed, what to do? This mod will help you.
The mod collects information about the world, or rather about the position of different structures and biomes, and after having a sufficient amount of information, it calculates/calculates the seed. It’s cool, and it kind of even works.
After I “showed” the mod of the structure and went to the edge, he began to calculate and found the seed correctly.
/ seed render outlines – allows you to turn off the Xray highlighting of the mod when playing, it is turned on by default.
/ seed finder category (BIOMES / ORES / OTHERS / STRUCTURES) (ON / OFF) – allows you to disable the search for specific features, namely biomes, ores, structures, everything is on by default.
/ seed data clear – clears the collected data/seed data bits – displays how much data the mod collected, it’s not entirely clear what this value is for, since I had it very large.
/ seed cracker – enable/disable the mod, enabled by default.
Be careful, I checked the mod in the world of single-player and it calculated the seed perfectly, but modern servers and their worlds are more complicated, they can have the main world from one seed, and the edge can be on another server and from another world, because the correctness and work of the mod, I can not answer.
So, all you need to do is install the mod and run around the world, or rather, show the mod of the structure of this world, for convenience it highlights the structures as an Xray mod (which in itself can be used). The author’s description indicates that as soon as the mod finds a sufficient number of structures, it will begin the process of calculating the speed, I flew around the world for a long time and found a large number of structures, but the search process did not start.
In his video, the author at the end goes to the edge, after the mod immediately begins the process of calculating the seed of the world, although the description does not say about this. I repeated his actions, namely, I found (along with the / locate command) several key structures, and then went to the edge, the mod immediately started calculating the seed and determined it correctly… Therefore, you may need to not only find structures but also go to the edge.
Mod working process:
After entering the world, the mod shows the seed hash, this is not the seed itself, but its encrypted version.
The mod highlights and remembers structures.
How to install the mod: